League of Legends - Ziggs strategy
League of Legends - Ziggs strategyShort Fuse (Innate): Every 12 seconds, Ziggs' next basic attack deals 13 + (7 x level) (+0.35 per ability power) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability.Bouncing Bomb (Active): Ziggs throws a bouncing bomb that deals magic damage. Cost: 60 / 70 / 80 / 90 / 100 manaCooldown: 6 / 5.5 / 5 / 4.5 / 4 secondsMagic
League of Legends - Ziggs strategy
Short Fuse (Innate): Every 12 seconds, Ziggs' next basic attack deals 13 + (7 x level) (+0.35 per ability power) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability.
Bouncing Bomb (Active): Ziggs throws a bouncing bomb that deals magic damage.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.65 per ability power)
Satchel Charge (Active): Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Cost: 65 mana
Cooldown: 30 / 27 / 24 / 21 / 18 seconds
Magic Damage: 70 / 105 / 140 / 175 / 210 (+0.35 per ability power)
Hexplosive Minefield (Active): Ziggs scatters 11 proximity mines in an area, each that detonate on enemy contact, dealing magic damage and slowing.
Cooldown: 16 seconds
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.3 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
Mega Inferno Bomb (Active): Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Cost: 100 mana
Casting Range: 5000
Cooldown: 120 / 105 / 90 seconds
Magic Damage: 250 / 375 / 500 (+0.9 per ability power)
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